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Tuesday, January 9, 2007

Game Programming Tutorials

SITE STATUSGreat news! A highly skilled and motivated team has been formed to manage and further develop NeHe. Our first mission is to replace the old lessons (which will still be available for download) with new and improved versions that provide more in-depth explanations, cover material which may have previously been skimmed over or left out in more detail, and demonstrate good programming practices. New lessons will also be written, but for now the focus is on creating a solid foundation to build upon in the earlier lessons. We will intend to continue the tradition of focusing on OpenGL but will also cover related areas where appropriate. Finally, we will make sure our new lessons are as cross-platform and build-system-independent as possible to make it easier for those who may be using different tools. Achieving this should be much easier thanks to improved basecodes being written for the lessons. We are currently writing the first lessons and deciding important aspects like coding standards, as well as updating the back-end code of the website to make future updates a more streamlined process. If you have any more questions and/or suggestions feel free to ask on the forums or contact me directly. Cheers // BBB, (NeHe PR Manager)
04-18-2006
SMALL UPDATESRuby ports of Lessons 3, 4, and 5 have been added. Thanks to Manolo Padron Martinez for providing them. In other news, GameDev.net is now actively working on updating the site. We will soon be updating the news to make submissions easier and more frequent. We're also seeking feedback on how best to improve the site, so please visit the forums and throw your 2 cents in.
01-30-2006
NULLARBOROnly one month to go before the nullarbor demoparty and game development competition takes place! The event will be held at ECU Mount Lawley, School of Computer and Information Science in Perth, Western Australia on Thursday the 23rd of February 2006. Registration is free, and there are hundreds of dollars worth of prizes to be won, with a $500 first place prize in the game development competition! Entry is open to all Australian and New Zealand residents. Can't get to Perth? You can enter remotely and compete for cash prizes! For more information visit http://www.notrees.org
NEW SITEI recently created a website which will contain articles / tutorials about game programming. I do not cover graphical API but rather game design from a higher point of view. The first article is up at http://www.everdusk.be/Game_Programming.shtml. The 2nd one will follow in two or three weeks (half written, but, aargh, exams). The first one talks about initial prerequisites about game programming, if an engine should be coded or another one reused, also about what software is available and a bit about code redistribution in the interest of the project (GPL or not). I though It might be of some interest for your audience. Vincent Brzusczak (SKSlayer)
MASSIVETRACKSThis is pretty cool... www.massivetracks.net offers music for game developement. They have a large collection of royalty free music. Definitely worth checking out if your working on a game and need some tunes!
AMSTARFIELDv0.52 of Amstarfield (NovodeX project) is now available... You can grab it here: http://www.jerryhammond.pwp.blueyonder.co.uk/jerryham/amstarfield.html... If anyone would like to see some of my unfinished work it can be found here: http://www.jerryhammond.pwp.blueyonder.co.uk. This is the first time I've really shown anything to anyone, hope you like it :-) jerryham
ICEWARWojtek has written a game in OpenGL with his friends. It's an online First Person Shooter called IceWar. You're one of the snowmen and your target is to kill other snowmen. The game offers two types of play: FAW (Fire At Will - well known Death Match), and HST (Help Some Team - simple team play). Visit chomzee.bandyta.pl/iw/. The website is in Polish, but the game is in English.
KNIGHTSPosted a new demo by Simon Flannery called Knights. It's an OpenGL demo using the stencil buffer to teach others about the tricks of reflections and planar shadows. Both a win32 build and glut build are included plus all source code. You can find the demo on the download page under 'K'.
TAXI DRIVERTaxi Driver: A Naughty Ville. Full review is on www.vipa.republika.pl. Features include: model lighting, light direction (car lights), collisions and 3d sound. The whole game is in Polish, but language is not that important. Source code will be downloadable on my page in near future. In the meantime, grab the demo (two parts from the url above).
RAGE 3D ENGINE: NOW OPEN SOURCEFor the last 2.5 years I have been working at a game development studio as lead on a game engine called Rage 3D written in Delphi. The company decided that they where moving the focus to c++, so I resigned, and was given the opportunity to take the engine with me. Rage 3D is now an Open Source engine on Sulaco, and will be distributed under the license on the RageGL Subsite. For a more indepth view of the engine http://www.sulaco.co.za/rage_game_engine/scene_functions.htm. You can also view screenshots of the engine in action. http://www.sulaco.co.za/rage_game_engine/screen_shots.htm The source for the rage will be available in the next week or so on sourceforge.net. RegardsMaarten "McCLaw" Kronbergerwww.sulaco.co.za
DARKROOM STUDIOSThis is just a note to let fellow developers and enthusiasts out there know that Darkroom Studios has recently released for sale its new 3D Game Content Pack and will, shortly, have 2D texture packs available as well. The packs will be downloadable for instant access. The 3D pack contains multiple prefabs that can be used for anything from video game development to architectural projects. All models have correct UVW mapping for easily swapping out textures, have highly optimized meshes for fast rendering, and they come with the appropriate textures included and already applied. Also, the price of the pack is very competitive and should be attainable for any developer or hobbyist. You can view the Game Packs at www.darkroomstudios.com.
TWO OPENGL DEMOSSrki has released two OpenGL programs (one animation-demo and one little maze game). You can grab the maze game here: www.geocities.com/srki_82/MazeBin.zip. The demo file is quite large (over 3mb) and can be grabbed here: http://www.geocities.com/srki_82/GLSceneDemo.zip. P.S. Demo requires BASS.DLL to play sounds.
GAMETUTORIALS.COMA detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at www.GameTutorials.com. The tutorial is done in OpenGL using GLSL. Full source code and HTML/PDF versions available. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent Tutorials" for HeightMap6.
01-29-2006
CZECH TUTORIALSThe Czech tutorials are now located at http://nehe.ceskehry.cz. The link on the right menu has been updated to point to the new url.
CATASTROPHE V3 ONLINEPosted Catastrophe ver 3 on the downloads page under 'C'. I left the old version for comparison. The game has come a long way since version 2, amazing graphics, excellent gameplay! Grab a copy, check it out, and the head over to http://relativeengine.freegsm.ro/index.html and read up on it. If you want to see catastrophe v4 consider sending the author a donation. Cippy also mentioned that the source to "Final Dream" is now available at sourceforge.net for those interested.
12-20-2005
PASCAL GAME DEVELOPMENT COMPETITIONThat time of year is coming up again. It is soon time for Pascal Game Development's annual competition and with that, I am pleased to announce that on Jan 15th, 2006 the 2006 PGD Annual Game Programming Competition shall commence! The competition rules shall be released on the morning(GMT) before the start of the competition. We will be allowing teams or individuals much like we did last year. Releasing your source will be optional however you will be required to submit a packaged executable with all game files for the targeted platform(s) supported. Prizes, judges, rules and all further needed information will be posted within a weeks time before the start date of competition. For now, I suggest gathering your teams, tools and ideas for Jan 15th. Contest will be running for a total of 16 weeks, ending on the May 7th where we will award the 1st, 2nd and 3rd place winners with their prizes. We will also be honouring those in the competition that show great ability in specific areas of development. We have high hopes for a fun competition and it should be a very successful event for 2006. Stay posted for further information as it comes. This year's excellent winning entries and prizes can be viewed @ http://www.pascalgamedevelopment.com/competitions/PGDCompetition2005.html

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